{"id":34479,"date":"2010-08-13T08:29:22","date_gmt":"2010-08-13T07:29:22","guid":{"rendered":"http:\/\/www.corporate-eye.com\/blog\/?p=34479"},"modified":"2010-08-13T02:31:45","modified_gmt":"2010-08-13T01:31:45","slug":"the-second-life-of-social-game-advertising","status":"publish","type":"post","link":"https:\/\/www.corporate-eye.com\/main\/the-second-life-of-social-game-advertising\/","title":{"rendered":"The Second Life of Social Game Advertising"},"content":{"rendered":"<p><img decoding=\"async\" class=\"alignleft size-full wp-image-34481 lazyload\" title=\"farmville\" data-src=\"https:\/\/www.corporate-eye.com\/main\/wp-content\/uploads\/2010\/08\/farmville.png\" alt=\"farmville\" width=\"200\" height=\"142\" data-srcset=\"https:\/\/www.corporate-eye.com\/main\/wp-content\/uploads\/2010\/08\/farmville.png 200w, https:\/\/www.corporate-eye.com\/main\/wp-content\/uploads\/2010\/08\/farmville-150x106.png 150w\" data-sizes=\"(max-width: 200px) 100vw, 200px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 200px; --smush-placeholder-aspect-ratio: 200\/142;\" \/>Remember when having a brand presence on <a href=\"http:\/\/secondlife.com\/\">Second Life<\/a> was the &#8220;it&#8221; thing for companies and marketers?\u00a0 Well, the concept of marketing through social games is far from dead.\u00a0 Today, the increased focus on brand advertising in social games like <a href=\"http:\/\/www.zynga.com\/\">Zynga<\/a>&#8216;s Farmville has become the new &#8220;it&#8221; marketing tactic.\u00a0 Companies like Zynga and <a href=\"http:\/\/www.playdom.com\/\">Playdom<\/a> offer social games through multiple sites and devices such as Facebook, MySpace, iPhones, Androids, and more.<\/p>\n<p>According to a report by <a href=\"http:\/\/www.emarketer.com\/blog\/index.php\/marketers-spend-220-million-advertisements-social-games-year\/\">eMarketer<\/a>, it is predicted that marketers will spend $220 million on worldwide advertising in social games in 2010.\u00a0 That number is expected to rise to $293 million by 2011 &#8212; a 60% increase over the $183 million spent on advertising in social games in 2009.\u00a0 Keep in mind, the eMarketer investment predictions don&#8217;t include mobile aspects of social games, so the advertising dollars spent will actually be even higher!<\/p>\n<p>Given the broad audience of social game users (who <em>doesn&#8217;t<\/em> know someone on Facebook who plays Farmville or Mafia Wars from Zynga?), there is certainly huge potential for advertising in social games.\u00a0 The challenge will be finding the types of ads that actually drive consumers to action rather than cluttering their enjoyment of the games they&#8217;re playing.\u00a0 Obviously, ads in social games need to add value to the user experience rather than simply interrupting those players&#8217; experiences.<\/p>\n<p>Another question relates to the longevity of these social games.\u00a0 How long will people continue to play them before they&#8217;re lured to the next online or social fad?\u00a0 It&#8217;s probably safe to assume that the lessons marketers learn from placing ads in social games won&#8217;t be for naught.\u00a0 Surely those learnings will be applicable to future marketing initiatives, so testing the waters and experimenting with messages and tactics in today&#8217;s popular social games hold value.\u00a0 The question is which types of products and brands will fare the best through advertising in social games.\u00a0 I&#8217;m looking forward to watching the statistics and analyses that comes from these efforts.<\/p>\n<p>What do you think of brand advertising in social games?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remember when having a brand presence on Second Life was the &#8220;it&#8221; thing for companies and marketers?\u00a0 Well, the concept of marketing through social games is far from dead.\u00a0 Today, the increased focus on brand advertising in social games like Zynga&#8216;s Farmville has become the new &#8220;it&#8221; marketing tactic.\u00a0 Companies like Zynga and Playdom offer [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":34481,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[95],"tags":[6479,235,6480,520,6478],"class_list":{"0":"post-34479","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-brand","8":"tag-advertising-in-social-games","9":"tag-brand-marketing","10":"tag-marketing-in-social-games","11":"tag-online-branding","12":"tag-social-games","13":"entry"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Second Life of Social Game 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